Xbox Forms 'Xbox Labs' to Explore AI-Powered Game Mods and Ports
Microsoft is creating a new team to experiment with the wave of AI-generated game remixes, decompiles, and cross-platform ports that modders have been sharing online.

A New Team for Wild New Game Experiments
Microsoft has announced the creation of Xbox Labs, a small internal group tasked with exploring the growing world of AI-powered game modification and porting. The move comes after a recent surge in community projects where games are being torn apart and rebuilt using generative AI tools.
In a note to staff, Asha Sharma, Xbox's chief executive, wrote that the wave of creations “has changed assumptions around the boundaries of game development.”
The new team will be led by Scott Van Vliet, Xbox's chief technology officer, and will consist of game makers, engineers, and scientists. Their job is to take these emerging ideas and turn them into experiences that players and developers can actually try.
What Has Been Happening in Game Modding
Over the past few weeks, modders have been rapidly decompiling games and rebuilding them to run on hardware they were never designed for. Many of these projects have used AI coding assistants such as Claude Opus 5.5 to speed up the process.
Some of the more unusual projects include Mario platforming recreated inside Elden Ring, Call of Duty running inside a web browser, and Halo also ported to run online 1. Windows PC versions of games have been translated to run on Apple Silicon Macs, while others have been remixed into the code of completely different titles 3.
Sharma noted that browser-based game technology called WebAssembly and WebGPU now has close to 90 percent global browser support, making these kinds of ports more feasible than ever 1.
Why Games Could Be the Next Big AI Workload
One of the most interesting parts of Sharma’s message was her argument that games may be the next major use case for AI agents. She pointed out that coding became the first big workload for agents because they can write, run, and test software — and games share many of the same properties.
She also noted that people spend more than 72 billion hours a year playing Xbox games, which is roughly five times the estimated time spent writing code worldwide 3. That scale, she argued, makes gaming a natural fit for agent-driven development.
What Comes Next
Sharma said the group will “build in the open” and measure its success by whether more people are playing and creating 1. She added that Microsoft plans to share the tools it builds with developers across the industry.
At the same time, she emphasized that Xbox’s core priorities are not changing. The company remains committed to making great games, its hardware, and being “responsible stewards of IP and the communities built around it.”
The creation of Xbox Labs signals that Microsoft is taking the AI modding trend seriously — not trying to shut it down, but rather exploring how it might shape the future of gaming.
Key facts
- Xbox Labs is a new Microsoft group led by CTO Scott Van Vliet to explore AI-powered game mods and ports
- The initiative was announced by Xbox CEO Asha Sharma in an internal staff note
- Recent projects include Mario in Elden Ring and Call of Duty running in a web browser
- Sharma sees games as the next major workload for AI agents after coding
- Microsoft says it will share tools built for Xbox Labs with developers across the industry
Sources
- Asha Sharma forms ‘Xbox Labs’ in response to explosion of AI-powered mods and ports | VGC — videogameschronicle.com
- Xbox Labs: Microsoft Embraces AI-Powered Game Decompiling and Ports — explainx.ai
- Xbox Labs to Explore AI-Powered Game Ports | AI Parabellum — aiparabellum.com
- Asha Sharma Announces Xbox Labs To Turn 'Emerging Ideas' Into New ... — purexbox.com



